Diablo2Resurgence Wikia
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(Runes are out of date)
Tags: Visual edit apiedit
Tags: Visual edit apiedit
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|'''Weapons: '''-7% to Enemy Fire Resistance
 
|'''Weapons: '''-7% to Enemy Fire Resistance
   
'''Armor/Helms:''' 7% Increased Fire Damage
+
'''Armor/Helms:''' 10% Increased Fire Damage
   
 
'''Shields:''' +5% to Maximum Fire Resist
 
'''Shields:''' +5% to Maximum Fire Resist
Line 166: Line 166:
 
|'''Weapons: '''-7% to Enemy Cold Resistance
 
|'''Weapons: '''-7% to Enemy Cold Resistance
   
'''Armor/Helms:''' 7% Increased Cold Damage
+
'''Armor/Helms:''' 10% Increased Cold Damage
   
 
'''Shields:''' +5% to Maximum Cold Resist
 
'''Shields:''' +5% to Maximum Cold Resist
Line 173: Line 173:
 
|'''Weapons:''' -7% to Enemy Lightning Resistance
 
|'''Weapons:''' -7% to Enemy Lightning Resistance
   
'''Armor/Helms:''' 7% Increased Lightning Damage
+
'''Armor/Helms:''' 10% Increased Lightning Damage
   
 
'''Shields:''' +5% to Maximum Lightning Resist
 
'''Shields:''' +5% to Maximum Lightning Resist
Line 198: Line 198:
 
|'''Weapons: '''+1 to All Skills
 
|'''Weapons: '''+1 to All Skills
   
'''Armor/Helm/Shields:''' Cannot be Frozen
+
'''Armor/Helm/Shields:''' +1 to All Skills
 
|-
 
|-
 
|Zod
 
|Zod

Revision as of 10:18, 1 February 2017

This page will list modifications to rune and gem socket properties with Resurgence Mod.

Runes

Rune

Socketed Properties

El Weapon: +100 to Attack Rating

Armor/Helms/Shields: +50 Defense

Eld Weapon: Hits blind target for 2 seconds.

Armor/Helms: Attacker takes damage of 10

Shields: Attacker takes damage of 20

Tir

Weapon: +20% Enhanced Damage

Armor/Helms/Shields: +100 Defense Vs. Melee

Nef Weapon: Knockback

Armor/Helms/Shields: +100 Defense Vs. Missile

Eth All: 10% Better Chance of Getting Magic Items
Ith All: 25% Extra Gold from Monsters
Tal Weapon: 59 poison damage over 3 seconds

Armor/Helms: Poison Resist +30%

Shields: Poison Length reduced by 33%

Ral  Weapons: Adds 40-60 Fire Damage

Armor/Helms: Fire Resist +30%

Shields: Fire Absorb +5%

Ort

Weapon: Adds 1-100 Lightning Damage

Armor/Helms: Lightning Resist +30%

Shields: Lightning Absorb +5%

Thul Weapons: Adds 35-50 Cold Damage

Armor/Helms: Cold Resist +30%

Shields: Cold Absorb +5%

Amn

Weapon: Enemy Defense -30%, Light-radius +5

Armor/Helms: 20% slower Stamina Drain, Light-radius +5

Shields: 30% slower Stamina Drain, Light-radius +5

Sol

Weapon: 10% piercing attack

Armor/Helms/Shields: Half Freeze Duration

Shael

Weapon: +20% Increased Attack Speed 

Armor/Helms: +20 % Faster Hit Recovery

Shields: +20 % Faster Block Rate

Dol Weapons: +5 to all Attributes

Armor/Helms: 25% Damage Taken Goes To Mana

Shields: 10% Increased Chance Of Blocking

Hel All: Requirements -20%
Io All: 5% Increased Vitality
Lum All: 5% Increased Energy
Ko All: 5% Increased Dexterity
Fal All: 5% Increased Strength
Lem Weapons: 2% of Mana Replenished on Kill

Armor/Helms: 5 to Mana After Each Kill

Shields: Magic Reduced by 15

Pul Weapons: 2% of Life Replenished on Kill

Armor/Helms: 5 to Life After Each Kill

Shields: Damage Reduced by 15

Um

Weapons: 25% Chance of Open Wounds

Armor/Helms: All Resistances +15%

Shields: All Resistances +25%

Mal

Weapons: 4% Life Stolen Per Hit

Armor/Helms: Increased Maxiumum Life +5%

Shields: 1% Life Regenerated Per Second

Ist

Weapons: 4% Mana Stolen Per Hit

Armor/Helms: Increased Maxiumum Mana +5%

Shields: Regenerate Mana 35%

Gul

Weapons: -7% to Enemy Poison Resistance

Armor/Helms: 10% Increased Poison Damage

Shields: +3% to Maximum Poison Resist

Vex Weapons: -7% to Enemy Fire Resistance

Armor/Helms: 10% Increased Fire Damage

Shields: +5% to Maximum Fire Resist

Ohm Weapons: -7% to Enemy Cold Resistance

Armor/Helms: 10% Increased Cold Damage

Shields: +5% to Maximum Cold Resist

Lo Weapons: -7% to Enemy Lightning Resistance

Armor/Helms: 10% Increased Lightning Damage

Shields: +5% to Maximum Lightning Resist

Sur Weapons: 10% Faster Cast Rate

Armor/Helms/Shields: 7% Faster Cast Rate

Ber Weapons: -7% to Enemy Physical Resistance

Armor/Helms: Damage Reduced by 8%

Shields: Damage Reduced by 11%

Jah

Weapons: Ignore Target Defense

Armor/Helms/Shields: 5% Increased Experience

Cham Weapons: +1 to All Skills

Armor/Helm/Shields: +1 to All Skills

Zod All: Indestructible

Gems

Chipped Flawed Normal Flawless Perfect

Topaz

Weapons:  +1-12 Lightning Damage

Armor/Helm: 5% Magic Find

Shields:  +10% Lightning Resist

Weapons:  +1-24 Lightning Damage

Armor/Helm: 10% Magic Find

Shields:  +20% Lightning Resist

Weapons:  +1-48 Lightning Damage

Armor/Helm: 15% Magic Find

Shields:  +30% Lightning Resist

Weapons:  +1-64 Lightning Damage

Armor/Helm: 20% Magic Find

Shields:  +40% Lightning Resist

Weapons:  +1-84 Lightning Damage

Armor/Helm: 25% Magic Find

Shields:  +50% Lightning Resist

Ruby

Weapons: +5-8 Fire Damage

Armor/Helm: +18 Life

Shields: +10% Fire Resist

Weapons: +12-16 Fire Damage

Armor/Helm: +24 Life

Shields: +20% Fire Resist

Weapons: +20-28 Fire Damage

Armor/Helm: +30 Life

Shields: +30% Fire Resist

Weapons: +30-36 Fire Damage

Armor/Helm: +36 Life

Shields: +40% Fire Resist

Weapons: +42-48 Fire Damage

Armor/Helm: +42 Life

Shields: +50% Fire Resist

Sapphire

Weapons: +3-6 Cold Damage

Armor/Helm: +18 Mana

Shields: +10% Cold Resist

Weapons: +7-14 Cold Damage

Armor/Helm: +24 Mana

Shields: +20% Cold Resist

Weapons: +XXXX Cold Damage

Armor/Helm: +30 Mana

Shields: +30% Cold Resist

Weapons: +18-30 Cold Damage

Armor/Helm: +36 Mana

Shields: +40% Cold Resist

Weapons: +24-40 Cold Damage

Armor/Helm: +42 Mana

Shields: +50% Cold Resist

Emerald

Weapons: +10 Poison Damage Over 2 Seconds

Armor/Helm: 1% Faster Run / Walk

Shields: +10% Poison Resist

Weapons: +29 Poison Damage Over 3 Seconds

Armor/Helm: 2% Faster Run / Walk

Shields: +20% Poison Resist

Weapons: +59 Poison Damage Over 4 Seconds

Armor/Helm: 3% Faster Run / Walk

Shields: +30% Poison Resist

Weapons: +98 Poison Damage Over 5 Seconds

Armor/Helm: 4% Faster Run / Walk

Shields: +40% Poison Resist

Weapons: +146 Poison Damage Over 6 Seconds

Armor/Helm: 5% Faster Run / Walk

Shields: +50% Poison Resist

Diamond

Weapons: +4-6 Magic Damage

Armor/Helm: Magic Damage Reduced by 2

Shields: +4% All Resist

Weapons: +10-15 Magic Damage

Armor/Helm: Magic Damage Reduced by 4

Shields: +8% All Resist

Weapons: +20-25 Magic Damage

Armor/Helm: Magic Damage Reduced by 6

Shields: +12% All Resist

Weapons: +25-35 Magic Damage

Armor/Helm: Magic Damage Reduced by 8

Shields: +16% All Resist

Weapons: +40-50 Magic Damage

Armor/Helm: Magic Damage Reduced by 10

Shields: +20% All Resist

Skull

Weapons: 3% Life Steal

Armor/Helm: Damage Reduced by 2

Shields: Damage Reduced by 1%

Weapons: 4% Life Steal

Armor/Helm: Damage Reduced by 4

Shields: Damage Reduced by 2%

Weapons: 5%Life Steal

Armor/Helm: Damage Reduced by 6

Shields: Damage Reduced by 3%

Weapons: 6% Life Steal

Armor/Helm: Damage Reduced by 8

Shields: Damage Reduced by 4%

Weapons: 7% Life Steal

Armor/Helm: Damage Reduced by 10

Shields: Damage Reduced by 5%

Amethyst

Weapons: 4% Bonus to Attack Rating

Armor/Helm/Shield:  5% Enhanced Defense

Weapons: 8% Bonus to Attack Rating

Armor/Helm/Shield:  10% Enhanced Defense

Weapons: 12% Bonus to Attack Rating

Armor/Helm/Shield:  15% Enhanced Defense

Weapons: 16% Bonus to Attack Rating

Armor/Helm/Shield:  20% Enhanced Defense

Weapons: 20% Bonus to Attack Rating

Armor/Helm/Shield:  25% Enhanced Defense